Tropes vs. Women in Video Games
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Tropes vs. Women in Video Games

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Tropes vs. Women in Video Games aims to examine limiting, sexist patterns associated with female representations in games, and to illuminate how these patterns reinforce and perpetuate harmful attitudes about women in our culture.

Mar 7, 20132 seasons18 episodesEndedEN

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Episodes
16 of 10
Damsel in Distress (Part 1)Ep 1

Damsel in Distress (Part 1)

Mar 7, 2013

This video explores how the Damsel in Distress became one of the most widely used gendered cliché in the history of gaming and why the trope has been core to the popularization and development of the medium itself. As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and must then be rescued by a male character, usually providing a core incentive or motivation for the protagonist’s quest.

Damsel in Distress (Part 2)Ep 2

Damsel in Distress (Part 2)

May 28, 2013

This is the second in a series of three videos exploring the Damsel in Distress trope in video games. In this installment we look at “dark and edgy” side of the trope in more modern games and how the plot device is often used in conjunction with graphic depictions of violence against women. Over the past decade we’ve seen developers try to spice up the old Damsel in Distress cliche by combining it with other tropes involving victimized women including the disposable woman, the mercy killing and the woman in the refrigerator.

Damsel in Distress (Part 3)Ep 3

Damsel in Distress (Part 3)

Aug 1, 2013

This is the third installment in our three part mini-series exploring the Damsel in Distress trope in video games. In this episode we examine the rare Dude in Distress role reversal and then take a look at the use of “ironic sexism” in retro inspired indie games. We conclude with an investigation of titles that attempt to subvert or deconstruct the traditional damsel narrative.

Ms. Male CharacterEp 4

Ms. Male Character

Aug 1, 2013

In this episode we examine the Ms. Male Character trope and briefly discuss a related pattern called the Smurfette Principle. We’ve defined the Ms. Male Character Trope as: The female version of an already established or default male character. Ms. Male Characters are defined primarily by their relationship to their male counterparts via visual properties, narrative connection or occasionally through promotional materials.

Women as Background Decoration (Part 1)Ep 5

Women as Background Decoration (Part 1)

Jun 16, 2014

In this episode we explore the Women as Background Decoration trope which is the subset of largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players. Sometimes they’re created to be glorified furniture but they are frequently programmed as minimally interactive sex objects to be used and abused. Sexual objectification is the practice of treating or representing a human being as a thing or mere instrument to be used for another’s sexual purposes. Sexually objectified women are valued primarily for their bodies, or body parts, which are presented as existing for the pleasure and gratification of others.

Women as Background Decoration (Part 2)Ep 6

Women as Background Decoration (Part 2)

Aug 25, 2014

This is the second episode exploring the Women as Background Decoration trope in video games. In this installment we expand our discussion to examine how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence. The Women as Background Decoration trope which is the subset of largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players. Sometimes they’re created to be glorified furniture but they are frequently programmed as minimally interactive sex objects to be used and abused.

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